Peggy, 72
Plays every day across her favorite genres. Loves the games she plays and spends real money in them, sometimes thousands of dollars a month.
The rewarded-gaming platform
A new revenue line for brands and creators. A pipeline of high-value players for game developers. Funded entirely by mobile-gaming advertisers, paid to your audience in real cash and gift cards.
30-min intro call. Working scope or live pilot inside a week.
Inside the audience
Some players spend thousands a month. Some break even on play time alone. Some pocket coffee money. Game developers pay us to sort each one and pay them in proportion to what they bring. Three real patterns from inside the network:
Plays every day across her favorite genres. Loves the games she plays and spends real money in them, sometimes thousands of dollars a month.
Spends a good amount of time on surveys for steady earnings. Picks games she actually loves and spends in them strategically to land Big Time Bonuses. Adds the occasional Boost on top.
Plays during breaks and before bed. Picks up easy surveys when they pop up. Doesn't spend in-game.
Jamie is a real Influence Mobile player; her name and photo are used with her permission. Peggy and Marcus are representative profiles based on real players in our network; their names and photos are illustrative, while their behavior patterns and earnings are real and rounded.
Why you need us
A brand can call a game developer and run one promotion. Brands do it all the time. What you can't do alone is track the attribution, filter the fraud, reward the right players for the right actions, and keep it all profitable while delivering world-class performance to the developer funding it. That's the engine. Nine years in mobile and six years of Rewarded Play built it.
Nine years of mobile bid data across every casual genre, cohort, and time of day. Dynamic pricing tuned to each developer's day-7 ROAS goal, sharpened by 30M+ Rewarded Play installs.
Without it, the brand undersells the audience and the developer overpays. Both walk away.
Live Player Health Score on every install. Fraud filtered at the door. Spenders identified by day 7. Each player routed to the game most likely to keep them.
Without it, the developer gets nothing back, the brand churns the audience, and the relationship dies in 30 days.
MMP integrations, gift-card fulfillment, advertiser settlement, player support, reporting. The plumbing that turns "you sent us a player" into "we paid you, the player got their reward, the brand got their cut."
Without it, nothing moves.
This isn't a niche. It's the biggest entertainment category in America.
Americans spend more on mobile games every year than on movies, concert tickets, and live sports tickets, combined. The spending is brutally concentrated into a tiny slice of players.
They are very, very important, and Peggy is one of them.
Percentages reflect each tier's share of in-app spending only. Non-spenders still generate ad revenue.
About "spender": A player who has made at least one in-app purchase, ever, in a game we placed them into. Our 35% spender rate is driven by retention, not selection: we acquire the same audience mix any UA channel does; spenders stay for years while non-spenders cycle through. Inside that 35%, the top 7% of spenders drive 75% of in-app spending.
Americans who play mobile games every week. Every major brand and creator already shares an audience with them.
Larger than the combined annual consumer spend on movies, concert tickets, and live sports tickets.
Our top-cohort spenders have averaged 3.5+ years with us, still growing, because the cohort hasn't churned.
We built the engine that finds those players and keeps them, sharpened across six years of Rewarded Play and 30M+ installs. We did not stumble into this cohort. We built the platform that does it on purpose.
Independent measurement says so.
Independently measured.
Across the AppsFlyer Performance Index and the Singular ROI Index, the two leading third-party leaderboards in mobile advertising. See full rankings →
Ranked Top 4 across the AppsFlyer Performance Index and the Singular ROI Index, repeatedly, between 2022 and 2025. The only rewarded-gaming platform sitting on either list. See full rankings →
The biggest names in mobile gaming come back to our platform year after year because the players they want most are the players we already have. They don't love being named publicly. They keep writing the checks anyway.
Three companies under one thesis since 2012. Inc. 5000 four years running (2021–2024). $250M+ in lifetime revenue with $60M peak top line. Now expanding to iOS and opening the platform to brand and creator partners.
What a launch looks like
A co-branded rewards app, in your audience's hands, with real cash and gift cards flowing in from day one. No CapEx, no app build, no operating lift on your team.
A typical launch
A polished mobile app in your brand, where your audience earns real cash and gift cards by playing games funded entirely by major mobile-gaming advertisers. Configured to your audience, your category, and your tone.
What ships: your branded app on Android (iOS in 2026), a curated catalog of qualifying games, the gift-card rails, the player support, and the reporting back to your team. We run it. You promote it.
Exact timing varies by scope and approvals. Most partners go live three to four months from kickoff.
Find your fit
You bring the audience. We bring the technology, the publisher relationships, the operating playbook, and the engine that's been delivering $250M+ in advertiser revenue and ranked Top 4 globally for player quality.
Scope a partnership30-min intro call. Working scope inside a week.
The user-acquisition channel ranked Top 4 globally for player quality. Six proprietary tools running on top of an audience with 7× the industry's spender concentration. First pilot can be live inside a week.
Run a pilotFirst pilot live inside a week. No SDK changes.
Looking for the player app? Get Rewarded Play →
Influence Mobile placements across the two leading third-party measurement indices in mobile advertising. Android gaming, North America unless noted. iOS launches in 2026; future indices will reflect cross-platform placement.
| Year | Category | Our rank |
|---|---|---|
| 2024 | Casual | 2nd |
| 2023 | Match | 2nd |
| 2023 | Tabletop | 2nd |
| 2022 | Casual | 2nd |
| 2022 | HyperCasual | 2nd |
| 2022 | Puzzle | 2nd |
| 2022 | Casino | 2nd |
| 2023 | Casual | 3rd |
| 2023 | Simulation | 3rd |
| 2025 | Match | 3rd |
| 2025 | Tabletop | 3rd |
| 2023 | Puzzle | 4th |
| 2024 | Match | 4th |
| 2024 | Casino | 5th |
| 2025 | Casual | 5th |
| 2024 | Simulation | 6th |
| 2024 | Tabletop | 6th |
| 2023 | Casino | 7th |
| 2024 | Puzzle | 9th |
| Year | Category | Our rank |
|---|---|---|
| 2024 | Regional ROI — North America | 3rd |
| 2024 | Retention — North America | 3rd |
| 2024 | Retention — Global | 3rd |
| 2024 | Retention — Global Gaming | 3rd |
| 2023 | ROI Index — alongside Google, Meta, Unity | Top 5 |
| 2022 | ROI & Retention, Android NA — alongside Meta, Google, Digital Turbine, Snap | Top 5 |
| 2025 | Growth Ad Partners — Android Gaming | 6th |
| 2025 | Growth Ad Partners — North America Gaming | 8th |
| 2021 | ROI Index | Top 10 |
| 2024 | Global ROI (all categories) | 16th |
About these indices. The AppsFlyer Performance Index ranks ad networks by retention and quality on installs delivered to each app category. The Singular ROI Index ranks by measured return on advertiser investment. Both are published by independent third-party measurement firms and updated continuously. Sub-category placement depends on each year's mix of advertisers and titles; placements below reflect the categories where we ran qualifying volume.