Reg-CF live on Wefunder, now investing alongside the players. wefunder.com/influence.mobile →

FAQ

The questions we get most often. Honestly answered.

Four audiences, one page. Skip to the section that matches what you're trying to figure out.

For players

Is this really free?

Yes. Rewarded Play is free to download and free to use. We make money from the game developers who pay us to find players for their games, we share that revenue with you in the form of cash and gift cards. There is no subscription, no upfront cost, and no hidden fee.

How do I get paid?

Inside Rewarded Play you can convert reward points into Amazon gift cards, Visa prepaid cards, and dozens more brands. You choose what you want, and we send it. We've paid out more than $40M to players to date.

How much can I actually earn?

That depends on which games you play and how deeply you engage with them. Most players earn modest amounts that add up over time. Players who play games they really enjoy, and reach deeper levels with real in-game spend along the way, can earn meaningfully more. Some offers include large reward boosts (sometimes up to 80%) at specific milestones to make those moments worthwhile.

Why do you pay me, what's the catch?

No catch. Game developers care most about finding players who genuinely enjoy and stick with their games. You are exactly the kind of player they want. They pay us to bring you in; we pass a meaningful share of that payment back to you. The longer you play, the more both of us benefit.

Is my data safe?

We don't sell your personal information. We use the minimum data needed to run rewards, prevent fraud, and credit you for game activity. Full details are on our privacy page.

For game developers

How long does it take to launch a campaign?

If you're already integrated with AppsFlyer, Singular, or Adjust, we can have a campaign live inside a week. No SDK changes required on your side, we work entirely through your existing MMP connection.

What kinds of games do best on the platform?

Casual and mid-core titles with deep progression and in-app purchase economies tend to do best, match-3, social casino, simulation, card and casino, and casual RPG. Our highest-value players skew heavily toward women 45+, so games that resonate with that demographic align particularly well.

How is this different from other rewarded networks?

Three things. First, spender density, about 35% of our delivered players become spenders versus an industry baseline of ~5%. Second, conversion mechanics, Boost and Big Time Bonus give you levers for deep-funnel events that flat-rate rewarded networks don't have. Third, independent validation: Top 4 globally on the AppsFlyer Performance Index and Singular ROI Index, repeatedly from 2022 to 2025. See full rankings →

How do you handle fraud?

Player Health Score is a proprietary, live-scored signal we apply to every player on the platform. It's what makes the spender density possible, and it's what keeps fraud out of your campaigns. We've been tuning it since 2019, across millions of installs.

How do I get started?

Send us a note via the contact form, pick "Game developer, UA partnership / pilot" from the dropdown and include your title, your MMP, and your monthly UA budget. We'll come back with a pilot scope inside a business day.

For brands & creators

What does a white-label rewards app cost us to launch?

Phase 1 is structured to involve no CapEx on your side. We build, operate, and run the app end-to-end; you contribute brand, audience, and promotion through your existing channels. The economics are a revenue share. Exact terms are negotiated per partnership.

Who owns the audience data?

You do. The audience we acquire under your brand is your audience; you keep the CRM relationship. We retain only the operational data needed to run the platform, gameplay signals, fraud signals, payouts. Audience data flows back to you on a cadence we codify in the agreement.

How long does a launch take?

Phase 1 typically launches inside about 90 days from a signed agreement. First meaningful revenue lands inside six months as the sustained player base builds. Phase 2 expansion mechanics layer in afterward.

Will this cannibalize our existing ad inventory or revenue?

No. Promotion is designed to run in make-good slots, unsold inventory, or value-add, not preemptable inventory you already have a buyer for. The revenue is incremental, not a displacement.

What kinds of brands fit?

Major media companies, membership and affinity brands, and creator ecosystems whose audiences match the high-spend mobile-gaming demographic. We're in active discussions with prospective brand and creator-marketplace partners. See the brands & creators page for the full pitch.

For investors

What is the Reg CF round?

Reg CF (Regulation Crowdfunding) is a U.S. SEC-regulated framework that lets companies raise capital from the general public, including non-accredited investors, through a registered platform. Our Reg CF is live on Wefunder, with investment minimums starting at $100. The full offering details, risks, and disclosures live on the Wefunder page.

What does the capital fund?

Two compounding bets: iOS (rolling out this summer, roughly doubling our addressable market) and the platform expansion (launching white-label apps with brand and creator partners). Both ride on infrastructure we've already built; the capital funds the launches.

What are the risks?

Real ones. Mobile platforms can change pricing or policy in ways that compress UA economics. Partner conversations can stall or fall through. The platform-pivot bet requires the first few white-labels to land successfully. Competitive pressure from rewarded networks at our tier exists. The full risk-factor section sits on the Wefunder offering page; we strongly encourage reading it before investing.

How do I invest?

Click through to wefunder.com/influence.mobile and follow the Wefunder flow. Investment minimums start at $100. All investments involve risk, including possible loss of capital.

Didn't see your question?

Reach out. We'll answer it directly.

Players: support inside the app. Everyone else: send a note. We read everything.